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cygenb0ck
19:42

New programming jargon xD

some of my favorites:

Duck

A feature added for no other reason than to draw management attention and be removed, thus avoiding unnecessary changes in other aspects of the product.

This started as a piece of Interplay corporate lore. It was well known that producers (a game industry position, roughly equivalent to PMs) had to make a change to everything that was done. The assumption was that subconsciously they felt that if they didn’t, they weren’t adding value.

The artist working on the queen animations for Battle Chess was aware of this tendency, and came up with an innovative solution. He did the animations for the queen the way that he felt would be best, with one addition: he gave the queen a pet duck. He animated this duck through all of the queen’s animations, had it flapping around the corners. He also took great care to make sure that it never overlapped the "actual" animation.

Eventually, it came time for the producer to review the animation set for the queen. The producer sat down and watched all of the animations. When they were done, he turned to the artist and said, "That looks great. Just one thing – get rid of the duck."


Fear-Driven Development

When project management adds more pressure, such as by firing a member of the team.


Loch Ness Monster Bug

A bug that isn’t reproducible and has been sighted by only one person. See Bugfoot.
 
Megamoth


MEGA MOnolithic meTHod. Usually stretches over two screens in height and often contained inside a God Object (an object that knows or does too much).
 
Pokemon Exception Handling
For when you just gotta catch ’em all!


Don't be the product, buy the product!

Schweinderl